type: s/paper

related: indoor_climbing

https://dl.acm.org/doi/10.1145/3749385.3749409
related: indoor_climbing

https://dl.acm.org/doi/10.1145/3749385.3749409

abstract

new for me

highlights

1. intro

2.1 augmented bouldering

2.2 bouldering together

3. boulderplay

3.1 design

3.2 user study

4. results

4.1 dynamic changes resulting in dynamic challenges

4.2 adapting the climbing style

4.3 challenge of climbing differently around virtual obstacles

4.4 theme-gamified ar bouldering

The participants felt that using BoulderPlay had a steep learning curve, about which Aline commented: “Probably the only thing I would add is an AR tutorial.”

5. discussion

7. conclusion

created on: Tue Dec 02 2025